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1. [Request] MCC Damage Indicator in Skirmish - in Feedback/Requests [original thread]
Mithridates VI wrote: Picture of HUD You can see that they're indicating different values because blue has more clones, but less MCC health. oh, i see now. i always assumed that the bars were an indicator of clones as well. My mistake!
- by Cole Vance - at 2013.02.21 20:17:00
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2. [Request] MCC Damage Indicator in Skirmish - in Feedback/Requests [original thread]
Hagintora wrote: As I, and Bojo said, the arcs indicate Shield/Armor health of the MCC. The numbers below the arcs indicate number of clones left. I'll have to look at this next time i play. Thanks anyways, I just assumed lately that it was a...
- by Cole Vance - at 2013.02.20 01:08:00
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3. [Request] some sort of indicator for current EVE Time relative to time zone - in Feedback/Requests [original thread]
I am aware that EVE Time is related to GMT, but it's still pretty confusing when trying to play in a corp battle and i don't know what time it starts. It would be great if there was some sort of countdown timer till the battle is about to start or...
- by Cole Vance - at 2013.02.20 01:06:00
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4. [Request] MCC Damage Indicator in Skirmish - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Cole Vance wrote: It would be really great if you could but a damage indicator for both the Team and Enemy MCC during Skrimish. Several times, i'll hear the announcer say damage percent (eg. MCC DAMAGE, 50%), but i don...
- by Cole Vance - at 2013.02.20 01:04:00
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5. [Request] MCC Damage Indicator in Skirmish - in Feedback/Requests [original thread]
It would be really great if you could but a damage indicator for both the Team and Enemy MCC during Skrimish. Several times, i'll hear the announcer say damage percent (eg. MCC DAMAGE, 50%), but i don't really have a good idea of who is winning/lo...
- by Cole Vance - at 2013.02.20 00:48:00
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6. reporting players: sexual harassment - in Feedback/Requests [original thread]
Round3y3 wrote: I've got to agree with you on some level. The childish babble that comes along with playing an online fps is probably the worst part of the game, with all due respect to the work that has been put into this title of course. al...
- by Cole Vance - at 2013.02.03 18:38:00
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7. Request: Purchase Skills from Dropsuit Editing - in Feedback/Requests [original thread]
Several times, i've tried to edit my dropsuit, and found out i don't have the skills required to use a weapon. it would be great if we could see what skills i'm missing and be able to earn those directly from that screen.
- by Cole Vance - at 2013.02.03 18:37:00
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8. Request: Spawn Protection - in Feedback/Requests [original thread]
i would love it just long enough to be able to aim and fire back and get into cover, because it irritates me so much when i get out right after being healed.
- by Cole Vance - at 2013.02.03 18:32:00
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9. increase text size - in Feedback/Requests [original thread]
I have a really old tv and don't see a new one in the future quite yet. right now, I can't read the text from mail messages which is frustrating since a lot of them are corp messages. increasing the text size would really help me out here.
- by Cole Vance - at 2013.01.26 00:18:00
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10. [Feedback] New Update - in Feedback/Requests [original thread]
So far, I love everything about the new update, the running seems more smooth and the textures are better. I do feel like the text is too small sometimes to read, and the dropsuit customization is still a little difficult to understand, but the tu...
- by Cole Vance - at 2012.10.07 21:38:00
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11. Vehicle driving - in Feedback/Requests [original thread]
I like the addition of the tanks, but the driving controls feel really awkward and hard to control. it gets frustrating when trying to drive. also, i tried to enter while some other guy was entering, and i think i kicked him out. there should be s...
- by Cole Vance - at 2012.09.01 16:26:00
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12. Graphics details/textures, and performance when walking. - in Feedback/Requests [original thread]
Melasco514 wrote: Personally I prefer a stable framerate over more detailed graphics. It's not the best gfx out there, I agree, but it works fine for what it is. That said, many screenshot's I've seen do look more detailed than the bata does cu...
- by Cole Vance - at 2012.08.27 14:10:00
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13. Graphics details/textures, and performance when walking. - in Feedback/Requests [original thread]
Just started using the beta today and so far it doesn't really look as detailed as i thought it would. it actually looks kind of old, bland. I expected it to to look a little bit more detailed, but maybe it's just the map. also, when you are in yo...
- by Cole Vance - at 2012.08.26 22:40:00
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